
Tested and appears to work now.Īll entries in cfgVehicles are included in 'units' in cfgPatches.Īll entries in cfgWeapons are included in 'weapons' in cfgPatches.
Added 'PG Services Patches', which consists of 82 morale patches that can be worn on the left arm of some uniforms. Altered weight values for all vests (previous version had no mass). Improved green and black plate carrier textures. Added 3 assault packs based on the Kerry backpack model black, green and tan. Added 18 new uniforms based on the AAF uniform. Fixed issue with Bad vehicle type B_Kitbag_blk. Altered weights of uniforms to match AAF uniforms. Added vehicle groups for use in the game editor. Added more tan colored version of the independent uniform reskins. Adjusted armor/mass/passthrough values for headgear to more closely match BI items. Added 'RequiredAddons' to various configs. Fixed missing 'PG_SERVICES_CONFIG_UNITS' in 'pg_services_pmc_config'. Added AAF reskin items to uniform ammocrate. Removed 'camo3' as a selection in hiddenSelections across all t-shirt uniforms. Reworked CfgMods to properly display icons as intended. Added icons for PG Services items viewable in the Virtual Arsenal screen.
Changed most item names to add '(PG)' to the end of the title instead of the beginning. Added "_this call SLX_XEH_EH_Init" to EventHandlers to comply with Opportunistic XEH. Fixed a glitch with passenger placement in the Offroad trucks. Attempted to fix 'Updating base class' errors. First attempt to eliminate animation bone errors. Removed references to UnderbarrelSlot that was causing rpt errors. Pmc_earpiece (Configured as NV goggles to free up the extra spot)