This bug is fixed by the Morrowind Code Patch This bug is fixed in OpenMW You can’t create potions with more than one Fortify Attribute effect.If morrowind console commands are not working, You need to use the item id not the item name.Īlso read: Poe 2 console commands Morrowind Console Commands Lists Console Commands / Cheats
2 Jumping seems to be highly underestimated - with Pemine’s Boots and 16 Jump I usually pass Balmora in just 2-3 jumps. How I would start this: (sorry, I’m german, dunno most english names)Babarian with light armor skillFrom Seyda Neen go west until you find the ship-wreck, there’s a tree, collect all plants you see, which completes Ajira’s 1st mage-guild-quest. Hi,are you really gonna do that ?So let me drop my two cents for generell behaviour here:1.
3 Make ’Enchanting’ a major-skill - since you’ll not make too many levels, you’ll probably never get a Soul for constant effects, so you’ll have to reload the items you use, which will be getting cheaper by the time.
For Speed I’d consider taking Pemine’s Boots - UESP will tell you where to buy the MR-Spell to wear them. You may then put the Fortify effect back on to be returned to your former attribute value. The effect that appears first is the one that the potion will have This bug is fixed by the Morrowind Code. Morrowind fortify speed spell, morrowind fortify intelligence spell, morrowind restore speed spell, morrowind fortify speed potion, morrowind restore speed potionĤ Become a thief asap and mark at one of the bounty-removers - makes killing for items/quests way more easy.